Spot the references!
Thursday, May 29, 2014
This is a painting of League of Legend's Akali in an Assassins's Creed pose, being summoned as Servant Assassin for the next holy grail war. Conveying all that information didn't work out so it's just a painted Akali.
I really like the way the texture of paint turned out, so I'll be using this as a + in my style guide this year.
I think this rush work should have been done much more quickly, maybe skip the inking stage altogether, and keep the foundation sketch lines. The look definitely needs a different brush to work, as my go-to paintbrush was created for clean strokes.
Akali, Riven, Lux, Ashe
by Andrew Dang at 12:27
Friday, March 28, 2014
Tuesday, February 4, 2014
Mascot character of mine, Elise! I did an animation style painting this time, with tight lines and blocked out colors. I want to animate with this look! It's a bit inspired by the anime short -socket-
Here's the original drawing from 4 years ago, with a lot more hair:
It looks like I draw the legs and upper arm too long in the initial sketch.
Next thing to work on is to focus on imaging the limbs.
|Elise drawing process|
by Andrew Dang at 01:32
Jinx is now my go-to ADC in Season 4. I've been duo-queue-ing with a friend of mine, which guarantees me first pick. So 99% of the time I will be picking this character. I wonder how my stats will turn out this year. My kill count has definitely gone up.
|Jinx drawing process|
Some things I noticed while painting this:
-I would end up at a different pose and look from the original sketch. The face changed 4 times.
-I had trouble attaching the head
-Hands and Feet are a weakness for me right now
-I'm slowly improving my line-art, trying out different settings and keeping an eye out for disconnected lines.
by Andrew Dang at 01:17
Thursday, January 9, 2014
Here's the 2013 year in review meme, with a select piece that I've done in each month last year. With the progress I've made in the last year, I think 2014 will bring a lot of improvement, too.
And an Ahri piece. She's really fun to draw, though I don't player her often. The fixed width brushes in Drawr remove the worry about controlling line thickness.
by Andrew Dang at 18:39
Sunday, December 29, 2013
Friday, November 15, 2013
Friday, September 6, 2013
I started this over a weekend two weekends ago, and finished it that Tuesday, if I remember correctly. It's not visually striking at all, and I struggled a lot on the rotation of the head and her facial features. I got lost during the process from sketch to paint. Overall, considered a failed piece.
by Andrew Dang at 13:26
The painting of Ciel above has the thick black lines, which I'm sure work well to contrast saturated colours. I'm still not sure how Mariya (the one carrying the box) should be coloured in. Miku had some of her lines painted out, allowing for the pastel glow and rim lighting.
by Andrew Dang at 13:19
Saturday, August 17, 2013
I will be doing daily sketches on drawr.net. It's a very limited tool, (few undo's, 13 starting colors, two brushes, and two levels of opacity) but restrictions drive improvement!
Redrawing characters will be my initial theme. Mariya will be the first character to be treated. :)
by Andrew Dang at 22:36
Sunday, August 11, 2013
"Let's go for a walk and a nice, hot coffee"
I drew the sketch for this painting earlier this week as a quick doodle on paper. I still feel like I have a lot more control with a pencil than in Photoshop, so these digital drawings are still largely experimental.
My painting process is still largely single-layer-ish, in that I create a new layer everytime I take a break from painting, and I always paint on the front-most layer. Mistakes and changes are whited out and then painted over.
This is a 'free-form', unguided approach to painting, which lets me think decide on things as I get to them. Essentially, chaos brought into order.
I think I could have made changes to the character's legs a lot earlier, if I spent time in the "roughing" phase. Whenever I start a new painting, it's easy to get very excited about laying down colours and paint, and just overlook basic balance issues. You can see in the last version below, the angle of her hips and the shape of her top changes. These are adjustments that should be addressed earlier to avoid paint-overs. Her hands should have been more defined from the start.
I am still wary of doing any sort of line-work in photoshop. The initial lines were pretty rough and I ended up painting over most of it. I added a rim light around the top half of the character, basically painting out the outline with white.
From here I want to try painting some extreme close-ups. What does an eyebrow look like? What about a lock of hair? How do I think skin can be painted? These are questions that I don't run into when painting a character at this distance.
by Andrew Dang at 01:27