Wednesday, April 19, 2017


Monday, January 23, 2017

SubVival - GGJ 2017 San Jose

This year I only got to spend a portion of my weekend on the game jam.  Luckily my team was understanding and found some ways for me to help out with 2D art.  We created a submarine survival game called SubVival.  Check it out here

A map I put together for sonar:

Some art put together by our teammate Justin, with my sprites in the background!:

and a screenshot:

Tuesday, November 15, 2016


At the end of October we launched Interfectorem on and on Steam.  It's a bit of a milestone for me, as its the first launched title that I've been heavily involved in through to its release.
The Game Cover (by Reimena Yee)

I'd like to just write a bit about the overall development here, so I'll link to its store pages for those looking to check out the game:

I started tracking hours starting about a month into development, and ended up with 352.5 tracked hours between mid-June and beginning-of-November.  If I had to guess, I'd say the total time spent on my end as a Unity developer would be a little over 400 hours.

Luckily, we found a great adventure game engine on the asset store (Adventure Creator) which helped us jump immediately into the game creation.

I had a lot of fun working with the team of Girls Make Games students.  Especially with Izzy, who wrote and rewrote the script, asking for constant feedback.

ArtistReimena Yee
MusicJon Peros

Wednesday, September 21, 2016

The Non Update Update

The past year and half have been tough with experiences of love, loss, and much so that, coming out on the other side of it I must (not-so-subtly) mark a shift in tone.  Nothing too serious, nor too exciting.

It's 2016 and I'm 20 and 5 (6 if you're counting old-fashioned Chinese).  A quarter century old.  It only feels right to bookmark this as an ending of a chapter in this life--and the beginning of the next one.  Of course, there's never quite a finite ending in continuous time, so here are the sketchbooks I'm filling up and stashing away at the end of the year.

Nothing signals the end of an era like the upgrading of a computer!  I got a deal on a bunch of older parts from a friend and rebuilt his "Beast", set up in my corner here:

A list of the games I remember playing in this time gap would be interesting to look back on, so:

Metal Gear Solid 3

Metal Gear Solid Peace Walker
Metal Gear Solid 4
Metal Gear Solid V
StarCraft 2: Legacy of the Void
Dota 2
Diablo 3
Dark Souls
Pillars of Eternity
Darkest Dungeon
Endless Legend
Hyper Light Drifter
The Witness
Invisible, Inc.
Splinter Cell: Conviction 
And more...

I had the most fun and thoughtful time with Metal Gear.  It was particularly touching to play through these four installments of Metal Gears, and seeing the message Kojima had on the death of loved ones, and the way it changed throughout the years.

So, that's it for the nothing-to-update-on post.

Cheers, to the years to come...

Wednesday, July 15, 2015

Red Dress and Pixels

Sat down and drew an outfit with my favourite brush, the oil pastel preset that came with loish's set!

Plus a bunch of pixelated art from the last couple of months:

Sunday, March 8, 2015

Lunchtime with ¤┤▓ ■ and Friends - GGJ 2015 Melbourne

I did this years Global Game Jam in Melbourne, Australia!!

The theme this year was 'What do we do now?"  We formed most of our team with Melbourne developers!!  Liam and Ngoc volunteered at our Girls Make Games Melbourne camp, and it was a blast wrapping up camp with some hard earned gamedev time.

I did some of the UI art (logo, instructions) and all of the props and switches.  Ngoc worked on all of the awesome characters and the backgrounds!

The gameplay is Lunchtime is based around scoring points by performing a given action, like "Kick the Red Ball" However, the rules can be changed by the players!  Noun and Verb switches spawn around the map, which can be triggered by players to change the rule.  "Kick the Red Ball" can become "Grab the Blue Ball", or  "Do NOT Kick the Red Ball"

Lunchtime is available to play here, on the GGJ website!

Ngoc's character drawings for the game!

About the Game: 
It's lunchtime! Hershel, Wendy, Shradha, and ¤┤▓ ■ have some time to kill out on the playground, but they only find a rundown ball court to play on (sensei said "no video games!"). Kick, Tag, Grab, and Change the Rules to conquer the playground!

Team Lunchtime
Louise Chan - Producer
Ali Dale - Producer/Designer
Andrew Dang - 2D Artist/Designer
Ngoc Vu - 2D Artist
Ish Syed - Team Leader/Programmer
Bill Kalominidis - Programmer
Liam Parker - Programmer

Special Thanks to

Chris O'Neill - Audio
Aaron Edwards - Audio

Our Team Picture by Ngoc Vu (@nosewhistle)

Wednesday, December 17, 2014

Ludum Dare #31 - Iaido

After missing out on the last Ludum Dare, I got to participate in this one!  Still, didn't get to put the entire weekend into my project, but I got to try out using Game Maker Studio (ran into a lot of newbie problems), and put in about 12 hours in total.  = (

I didn't realize until too late that it would cost me to build an HTML5 version of the game, so that ended up costing my wallet.

Sorry about the rough edges!

My goal this time around was to create another slightly meditative experience.  Iaido has more action than my previous entry, Bubble Bubble Bubble Pop.  My initial thought was to create a huge animation cooldown at the end of every attack, but I wasn't able to pull that off (the controls weren't rewarding and just felt like the game was holding you back).

I would like to revisit the game and build an exciting and rewarding combo system.  It feels like with the right changes the game could have a rhythm and test your reaction skills.

The LD31 page for Iaido

Web version of the game

Saturday, November 8, 2014

Spell Stealers Board Game

Been working on this board game for a while with my friend Greg Santo!

It's a simple but fun die-rolling game where you can steal your opponents' rolls!  Here's what the board and tokens look like!  I had a lot of fun designing the characters and illustrating a full game board.  Please back it!!

Friday, October 31, 2014

Halloween 2014

Didn't get to dress up this year, but here's a costume from my head

Wednesday, September 24, 2014

2014.08-09 sketchdump

August and September sketches and drawings, all in different stages.  I'm still heavily experimenting with brushes and brush settings.  Something still feels a bit off on my marker brush.  I've been warming up to round brushes though!

Monday, September 8, 2014

PAX Prime 2014 - Penguemic and Tournaments

 Penguemic Booth at PAX Prime!  We met so many penguin fans, and sold all of our t-shirts!
Educational Game Space with Machineers and Universe Sandbox 2

As usual, I spent half my time in the tournament room, competing in Towerfall, Tetris Attack, Tumblestone, and Diddy Kong Racing.  I made top 8 in Towerfall, and top 6 in Tumblestone!  Everyone was so good at the games.  Some Towerfall players busted out 'dodge canceling'.  It really caught me by surprise >>--->

I wish I had practiced more for Diddy Kong Racing, though.  I was embarrassingly bad at it, having not played in years.

Sunday, August 17, 2014

Chibi Doodles

Some chibi "doodles" (that still take me like 2-4 hours to do).  I will be doing more of these as they are comfortable to make and relatively time ok for my daily schedule.  I wish I could do some fancy paintings but I get so lost in Photoshop

Friday, July 25, 2014

Girls Make Games Grand Prize Kickstarter

My team, The Negatives, won the Grand Prize at the first Girls Make Games Demo Day!!!  Shoutout to the awesome team: Huaning "Wendy" Wang; Karen Xu; Ivy Wooldridge; Samantha Ho; Cassia Haralson; Avery Johnson; Serena Rusboldt; Samantha L;

I drew each member a pixel portrait.




 And here's me and Anita Tung, the artist for their game:

Check out our Kickstarter campaign and support the girls!