My team, The Negatives, won the Grand Prize at the first Girls Make Games Demo Day!!! Shoutout to the awesome team: Huaning "Wendy" Wang; Karen Xu; Ivy Wooldridge; Samantha Ho; Cassia Haralson; Avery Johnson; Serena Rusboldt; Samantha L;
I drew each member a pixel portrait.
And here's me and Anita Tung, the artist for their game:
This is a painting of League of Legend's Akali in an Assassins's Creed pose, being summoned as Servant Assassin for the next holy grail war. Conveying all that information didn't work out so it's just a painted Akali.
I really like the way the texture of paint turned out, so I'll be using this as a + in my style guide this year.
I tried making a couple more prints in the series before the FanimeCon Artist Alley, but the results didn't end up where I would like them, and I ran out of time to experiment. I was trying (see below) to make a fast sketch -> line -> paint process, but I got stuck on the painting part, and ended up spending too much time there trying to make things look really clean and comic-book-y.
I think this rush work should have been done much more quickly, maybe skip the inking stage altogether, and keep the foundation sketch lines. The look definitely needs a different brush to work, as my go-to paintbrush was created for clean strokes.
Jinx is now my go-to ADC in Season 4. I've been duo-queue-ing with a friend of mine, which guarantees me first pick. So 99% of the time I will be picking this character. I wonder how my stats will turn out this year. My kill count has definitely gone up.
Jinx drawing process
Some things I noticed while painting this:
-I would end up at a different pose and look from the original sketch. The face changed 4 times.
-I had trouble attaching the head
-Hands and Feet are a weakness for me right now
-I'm slowly improving my line-art, trying out different settings and keeping an eye out for disconnected lines.
I started this over a weekend two weekends ago, and finished it that Tuesday, if I remember correctly. It's not visually striking at all, and I struggled a lot on the rotation of the head and her facial features. I got lost during the process from sketch to paint. Overall, considered a failed piece.
I felt a lot more comfortable painting these. There's a couple of different techniques here which varied from drawing to drawing, but it's the first time I've been comfortable with linework. I think it's due to the fact that the lines are fixed-width, which allowed me to worry about one less thing.
The painting of Ciel above has the thick black lines, which I'm sure work well to contrast saturated colours. I'm still not sure how Mariya (the one carrying the box) should be coloured in. Miku had some of her lines painted out, allowing for the pastel glow and rim lighting.