Thursday, May 29, 2014

Girls Make Games Promo Poster

Girls Make Games

 Spot the references!

Fate X League works but not really

This is a painting of League of Legend's Akali in an Assassins's Creed pose, being summoned as Servant Assassin for the next holy grail war.  Conveying all that information didn't work out so it's just a painted Akali.  

I really like the way the texture of paint turned out, so I'll be using this as a + in my style guide this year.

 I tried making a couple more prints in the series before the FanimeCon Artist Alley, but the results didn't end up where I would like them, and I ran out of time to experiment.  I was trying (see below) to make a fast sketch -> line -> paint process, but I got stuck on the painting part, and ended up spending too much time there trying to make things look really clean and comic-book-y.

I think this rush work should have been done much more quickly, maybe skip the inking stage altogether, and keep the foundation sketch lines.  The look definitely needs a different brush to work, as my go-to paintbrush was created for clean strokes.

Akali, Riven, Lux, Ashe 

Friday, March 28, 2014

Practice with @Sketch_Dailies

Aphrodite and Robot Monster for the @Sketch_Dailies on twitter.  It's been great because subjects I wouldn't think of myself come up!

Tuesday, February 4, 2014


Mascot character of mine, Elise!  I did an animation style painting this time, with tight lines and blocked out colors.  I want to animate with this look!  It's a bit inspired by the anime short -socket-

Here's the original drawing from 4 years ago,  with a lot more hair:

It looks like I draw the legs and upper arm too long in the initial sketch.  
Next thing to work on is to focus on imaging the limbs.

Elise drawing process


Jinx is now my go-to ADC in Season 4.  I've been duo-queue-ing with a friend of mine, which guarantees me first pick.  So 99% of the time I will be picking this character.  I wonder how my stats will turn out this year.  My kill count has definitely gone up.
Jinx drawing process

Some things I noticed while painting this:
-I would end up at a different pose and look from the original sketch.  The face changed 4 times.
-I had trouble attaching the head
-Hands and Feet are a weakness for me right now
-I'm slowly improving my line-art, trying out different settings and keeping an eye out for disconnected lines.

Thursday, January 9, 2014

Starting the 2014

snake princess (hebihime)

New Years Resolution for 2014 - draw a ton of character designs!

2013 Roundup

Here's the 2013 year in review meme, with a select piece that I've done in each month last year.  With the progress I've made in the last year, I think 2014 will bring a lot of improvement, too.

And an Ahri piece.  She's really fun to draw, though I don't player her often.  The fixed width brushes in Drawr remove the worry about controlling line thickness.

Sunday, December 29, 2013

2013.12 Dots



Turns out dots work just fine.

Lineart has been an on-and-off style for me.  I still have a ways to go for control and weight, but I'm warming up to doing more.

Friday, November 15, 2013

2013/11 Dots Dashes and Slashes

I did these two illustrations over the last two weeks, figuring out digital black line-art and brush painting.  I'm also have trouble formatting my dates.  (2013.11.01 or 2013-11-01 or 2013/11/01) @__@

More Mariya

I really like this cleaned comic look! Less so the messy lines below.

Tuesday, October 8, 2013

Thursday, September 26, 2013

Friday, September 6, 2013

An Attempt to Caricature Ahri

I started this over a weekend two weekends ago, and finished it that Tuesday, if I remember correctly.  It's not visually striking at all, and I struggled a lot on the rotation of the head and her facial features.  I got lost during the process from sketch to paint.  Overall, considered a failed piece.

Week of 2013/9/1

I felt a lot more comfortable painting these.  There's a couple of different techniques here which varied from drawing to drawing, but it's the first time I've been comfortable with linework.  I think it's due to the fact that the lines are fixed-width, which allowed me to worry about one less thing.

The painting of Ciel above has the thick black lines, which I'm sure work well to contrast saturated colours.  I'm still not sure how Mariya (the one carrying the box) should be coloured in.  Miku had some of her lines painted out, allowing for the pastel glow and rim lighting.

Monday, August 26, 2013

More Mariya

Saturday, August 17, 2013

Getting back into Drawr

I will be doing daily sketches on  It's a very limited tool, (few undo's, 13 starting colors, two brushes, and two levels of opacity) but restrictions drive improvement!  

Redrawing characters will be my initial theme. Mariya will be the first character to be treated. :)

Sunday, August 11, 2013

Friday Night Coffee

"Let's go for a walk and a nice, hot coffee"

I drew the sketch for this painting earlier this week as a quick doodle on paper.  I still feel like I have a lot more control with a pencil than in Photoshop, so these digital drawings are still largely experimental. 

My painting process is still largely single-layer-ish, in that I create a new layer everytime I take a break from painting, and I always paint on the front-most layer.  Mistakes and changes are whited out and then painted over.  

This is a 'free-form', unguided approach to painting, which lets me think decide on things as I get to them.  Essentially, chaos brought into order.

I think I could have made changes to the character's legs a lot earlier, if I spent time in the "roughing" phase.  Whenever I start a new painting, it's easy to get very excited about laying down colours and paint, and just overlook basic balance issues.  You can see in the last version below, the angle of her hips and the shape of her top changes.  These are adjustments that should be addressed earlier to avoid paint-overs.  Her hands should have been more defined from the start.

I am still wary of doing any sort of line-work in photoshop.  The initial lines were pretty rough and I ended up painting over most of it.  I added a rim light around the top half of the character, basically painting out the outline with white.

From here I want to try painting some extreme close-ups.  What does an eyebrow look like?  What about a lock of hair?  How do I think skin can be painted?  These are questions that I don't run into when painting a character at this distance.