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Showing posts with label animation. Show all posts
Showing posts with label animation. Show all posts

Monday, April 29, 2013

Animation practice!

I was hanging out in the Animation cubicles and decided to play with a bit of traditional animation.  These were the original five pages that I drew and watched back on an old Lunchbox downshooter, which would take photographs of the frames and play them back on an old TV.

I animated it with out using a light-table, and my character's head shrunk as the pages went on...

I reworked the animation and cleaned up and colored it in Photoshop.



Friday, November 30, 2012

Latest Pid Walk Animation. Still Not Enough Cute!

After staring quite long at the game... I redrew the pid in proper perspective.


Tuesday, April 24, 2012

Knights of the Unicorn... Table

Group project for Writing 340!  I edited the first 2 sections together, with Kajiura for BGM.



For the final version, we ended up having to speed up the first section a bit, because of complaints about pacing.

Wednesday, April 4, 2012

Cute Aliens?

sorta cleaned up this idle bounce animation, then spent a couple of hours sketching a skip!

Friday, March 2, 2012

Maya =X

OK, so I finally tested the murky waters of the 3D world.  6th semester out of 8 here at USC, it's a good time. I feel like I can comfortable learn the software, and that makes me happy.  For the past three years, I've only ever worked on drawings and 2D animations.

Taking this course is like dipping my toes into the 3D environment, making sure that the temperatures aren't too cold.  I'm so deep in my 2D work right now (it's only getting more and more exciting!) that my focus is still in that direction, but I'll be learning Maya steadily!

Modeling is pretty fun!  For my next step, I want to model a character.

Tuesday, January 24, 2012

New Year, New Semester

This Semester I've reduced my number of units to twelve...  I never thought I would do this, but here I am, taking the least required amount of units.  The gaps in my schedule are intedended for side projects, of which include Pid Rescue.  I took a random job in the beginning of the semester, and am in talks about another one.  But a combination of a Japanese Literature and a Writing for the Arts class doesn't leave me with a tremendous amoung of leisure time.

In short, I have work to do, especially for Combiform.  You'll probably see me paint a bit more, as I explore the effectiveness of studies and warm ups.  I have not given up on playing games, however, and there are those nights where I disappear into the world of Deus Ex for 12 hours @_@, and come back with the whole world looking a tad orange.

Here's some commissioned work for a lad's short film (It was on a very tight schedule and we had to cut corners):









He kept saying his video was going to be raunchy.  This is what I imagined