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Showing posts with label global game jam. Show all posts
Showing posts with label global game jam. Show all posts

Monday, February 3, 2020

Steel Samurai on Fire - Global Game Jam 2020

Jammed it out in Sacramento this year!  We kept it simple with a small team of 2 + 1 sound designer.  Based on the theme of 'repair', we made a Nintendo DS inspired minigame-game (Warioware, Cooking Mama), where you repair a Mecha as it fights the Kaiju. 

I got to sneak in some time towards the end to write a battle theme song for the game.  This marks my first official song!  Listen here: 
https://soundcloud.com/kisaragis/steel-samurai-on-fire-battle-gamejam-ver





Check out the game here on the GGJ site:
https://globalgamejam.org/2020/games/steel-samurai-6

Sunday, January 27, 2019

Ghost House - Global Game Jam 2019

Hi all!  

The game I worked on this year is Ghost House.  Check it out here!
https://globalgamejam.org/2019/games/ghost-house

For this year's global game jam I traveled back home to San Jose to the Cogswell location.  The event this year was more chill and I got to work with a team of hardworking developers.



Cogswell's location was a bit of a surprise.  It was a few blocks from where I used to work, in North San Jose.  If I'd known I would definitely have tried out a few classes there to learn some music or 3d skills.  During the jam I toured around their facilities.  Most interesting place was the historical archives, showing the founding of the school a hundred years ago.  It really puts things into perspective seeing the old technical measurement tools in contrast with the modern game development studios.  


























Monday, January 23, 2017

SubVival - GGJ 2017 San Jose

This year I only got to spend a portion of my weekend on the game jam.  Luckily my team was understanding and found some ways for me to help out with 2D art.  We created a submarine survival game called SubVival.  Check it out here http://globalgamejam.org/2017/games/subvival

A map I put together for sonar:




Some art put together by our teammate Justin, with my sprites in the background!:




and a screenshot:


Sunday, March 8, 2015

Lunchtime with ¤┤▓ ■ and Friends - GGJ 2015 Melbourne

I did this years Global Game Jam in Melbourne, Australia!!

The theme this year was 'What do we do now?"  We formed most of our team with Melbourne developers!!  Liam and Ngoc volunteered at our Girls Make Games Melbourne camp, and it was a blast wrapping up camp with some hard earned gamedev time.

I did some of the UI art (logo, instructions) and all of the props and switches.  Ngoc worked on all of the awesome characters and the backgrounds!

The gameplay is Lunchtime is based around scoring points by performing a given action, like "Kick the Red Ball" However, the rules can be changed by the players!  Noun and Verb switches spawn around the map, which can be triggered by players to change the rule.  "Kick the Red Ball" can become "Grab the Blue Ball", or  "Do NOT Kick the Red Ball"

Lunchtime is available to play here, on the GGJ website!

Ngoc's character drawings for the game!

About the Game: 
It's lunchtime! Hershel, Wendy, Shradha, and ¤┤▓ ■ have some time to kill out on the playground, but they only find a rundown ball court to play on (sensei said "no video games!"). Kick, Tag, Grab, and Change the Rules to conquer the playground!

Credits: 
Team Lunchtime
Louise Chan - Producer
Ali Dale - Producer/Designer
Andrew Dang - 2D Artist/Designer
Ngoc Vu - 2D Artist
Ish Syed - Team Leader/Programmer
Bill Kalominidis - Programmer
Liam Parker - Programmer

Special Thanks to

Chris O'Neill - Audio
Aaron Edwards - Audio





Our Team Picture by Ngoc Vu (@nosewhistle)


Saturday, February 9, 2013

CP!R: Cardio Punch! Resuscitation - Global Game Jam 2013

Met a bunch of cool guys at the Global Game Jam site held at USC.  We made a game called CP!R: Cardio Punch! Resuscitation.  It is incomplete and buggy, but we got all the assets in!  Check it out here on the GGJ site: http://globalgamejam.org/2013/cpr-cardio-punch-resuscitation