Four heroes take on the burden of saving their tiny world from the slime uprising!
Web version:
http://andrewdang.com/games/ld/ld38/heroes/
Windows version:
http://andrewdang.com/games/ld/ld38/heroes/ld38_heroes_of_old_lennieh-win32.zip
Source Code (GameMaker 2 project):
http://andrewdang.com/games/ld/ld38/heroes/ld38_heroes_of_old_lennieh-src.zip
Showing posts with label ludum dare. Show all posts
Showing posts with label ludum dare. Show all posts
Sunday, April 23, 2017
Wednesday, December 17, 2014
Ludum Dare #31 - Iaido
After missing out on the last Ludum Dare, I got to participate in this one! Still, didn't get to put the entire weekend into my project, but I got to try out using Game Maker Studio (ran into a lot of newbie problems), and put in about 12 hours in total. = (
I didn't realize until too late that it would cost me to build an HTML5 version of the game, so that ended up costing my wallet.
Sorry about the rough edges!
My goal this time around was to create another slightly meditative experience. Iaido has more action than my previous entry, Bubble Bubble Bubble Pop. My initial thought was to create a huge animation cooldown at the end of every attack, but I wasn't able to pull that off (the controls weren't rewarding and just felt like the game was holding you back).
I would like to revisit the game and build an exciting and rewarding combo system. It feels like with the right changes the game could have a rhythm and test your reaction skills.
The LD31 page for Iaido
Web version of the game
I didn't realize until too late that it would cost me to build an HTML5 version of the game, so that ended up costing my wallet.
Sorry about the rough edges!
My goal this time around was to create another slightly meditative experience. Iaido has more action than my previous entry, Bubble Bubble Bubble Pop. My initial thought was to create a huge animation cooldown at the end of every attack, but I wasn't able to pull that off (the controls weren't rewarding and just felt like the game was holding you back).
I would like to revisit the game and build an exciting and rewarding combo system. It feels like with the right changes the game could have a rhythm and test your reaction skills.
The LD31 page for Iaido
Web version of the game
Tuesday, December 20, 2011
Ludum Dare #22 - Surume
So I did the Ludum Dare Game Jam with a bunch of friends! It took place over the weekend of Dec 16th, and I even had a buddy sleep over. I had to take care of most of the programming, which, unfortunately, is not my strong suit, but I'm glad we pulled through at the end.
Our game is titled: Surume: The Little Squid
and you can play it here: http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&uid=8680
Web version of the game
Our game is titled: Surume: The Little Squid
and you can play it here: http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&uid=8680
Web version of the game
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