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Sunday, November 4, 2012

Dota 2 Polycount Contest - Windrunner, Successful Dota 2 Import!

I'm excited!  At the moment, not sure whether I should continue to work in Maya, or pick up Blender.  After a bit of toying around with the mesh I created, I was able to export it from Maya and into Blender, and then into Dota 2.  I definitely have a slightly better understanding of the workflow now ;D

Here's my progress so far on the modelling.

maya:

blender:



And this is the preview in the game, loaded with the original WR models.




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