I'm excited! At the moment, not sure whether I should continue to work in Maya, or pick up Blender. After a bit of toying around with the mesh I created, I was able to export it from Maya and into Blender, and then into Dota 2. I definitely have a slightly better understanding of the workflow now ;D
Here's my progress so far on the modelling.
maya:
blender:
And this is the preview in the game, loaded with the original WR models.
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