Friday, November 30, 2012
Latest Pid Walk Animation. Still Not Enough Cute!
After staring quite long at the game... I redrew the pid in proper perspective.
Dota 2 Polycount Contest - Windrunner, Golden Harvest, Bow
Progress report! I reworked the model for the bow, fixing mirroring issues, changing a lot of triangles back into quads, and making the form more full.
Then I went into organizing a color set to work from. The yellow turned out to be really ugly in-game.
Then worked on getting the proper UVs set up, with mirroring and all. The UVs for the bow are my best yet!
I tried sculpting to get high detail but it just hasn't been working. Level 5 detail in Blender didn't provide enough resolution for me to work with, so I brought it up a notch to level 6. The sculpting tools just feel too foreign to me, like trying to hold a pencil with my toes. I will give ZBrush a chance, perhaps next month.
Then I went into organizing a color set to work from. The yellow turned out to be really ugly in-game.
Then worked on getting the proper UVs set up, with mirroring and all. The UVs for the bow are my best yet!
I tried sculpting to get high detail but it just hasn't been working. Level 5 detail in Blender didn't provide enough resolution for me to work with, so I brought it up a notch to level 6. The sculpting tools just feel too foreign to me, like trying to hold a pencil with my toes. I will give ZBrush a chance, perhaps next month.
sculpt attempt.
Sunday, November 4, 2012
Beachball Spectra
I drew this on the Cintiq 22HDs for demo at SIGGRAPH. I would definitely love to touch it up as a final illustration one day.
Dota 2 Polycount Contest - Windrunner, Successful Dota 2 Import!
I'm excited! At the moment, not sure whether I should continue to work in Maya, or pick up Blender. After a bit of toying around with the mesh I created, I was able to export it from Maya and into Blender, and then into Dota 2. I definitely have a slightly better understanding of the workflow now ;D
Here's my progress so far on the modelling.
maya:
blender:
And this is the preview in the game, loaded with the original WR models.
Here's my progress so far on the modelling.
maya:
blender:
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