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Tuesday, February 19, 2013

Blue Witch


 Line art and color practice.



Sunday, February 10, 2013

Riven Breaks Things


I painted this for the League of Legends Digi-Art contest.  Riven and Leona are among my favourite characters, along with Ashe and Fiora.  I had quite a bit of fun painting this, but realized that I have to set up the foundation of the painting better to avoid headache.

Saturday, February 9, 2013

CP!R: Cardio Punch! Resuscitation - Global Game Jam 2013

Met a bunch of cool guys at the Global Game Jam site held at USC.  We made a game called CP!R: Cardio Punch! Resuscitation.  It is incomplete and buggy, but we got all the assets in!  Check it out here on the GGJ site: http://globalgamejam.org/2013/cpr-cardio-punch-resuscitation

Wednesday, January 16, 2013

Testing out some COPIC markers



Over Winter Break, I had a chance to try out the few COPIC markers that my sister had bought.  She and her friend picked a strange arrangement of colors.  I inked a couple of drawings with the Deleter G-pen and #2 ink, then coloured them in with the COPICs

I also did a watercolor illustration of a miner and her canary.  I was very timid with the colors, and didnt put any vibrant darks down.  That weakened the painting, but it was a fun day watercoloring.




Thursday, December 20, 2012

Architect's Sketchbook

I took a class this past semester in which we studied buildings, perspective, and practiced drafting them.  In order of drawing:























Wednesday, December 12, 2012

Fall 2012 Figures

figure drawings from fall 2012, in reverse chronological order.  I started doing figure drawings on a clipboard with ink pens recently.






















Friday, November 30, 2012

Latest Pid Walk Animation. Still Not Enough Cute!

After staring quite long at the game... I redrew the pid in proper perspective.


Dota 2 Polycount Contest - Windrunner, Golden Harvest, Bow

Progress report!  I reworked the model for the bow, fixing mirroring issues, changing a lot of triangles back into quads, and making the form more full.

Then I went into organizing a color set to work from.  The yellow turned out to be really ugly in-game.




Then worked on getting the proper UVs set up, with mirroring and all.  The UVs for the bow are my best yet!

I tried sculpting to get high detail but it just hasn't been working.  Level 5 detail in Blender didn't provide enough resolution for me to work with, so I brought it up a notch to level 6.  The sculpting tools just feel too foreign to me, like trying to hold a pencil with my toes.  I will give ZBrush a chance, perhaps next month.
sculpt attempt.

Sunday, November 4, 2012

Beachball Spectra

I drew this on the Cintiq 22HDs for demo at SIGGRAPH.  I would definitely love to touch it up as a final illustration one day.

Dota 2 Polycount Contest - Windrunner, Golden Harvest - Bow Design sketches