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Tuesday, February 26, 2013

Digital Figure Drawing

Quite a different experince!  I brought my laptop and tablet to the drawing session today!  I started out in Alchemy and then switched over to Photoshop.  (images posted in reverse)




































Tuesday, February 19, 2013

Blue Witch


 Line art and color practice.



Sunday, February 10, 2013

Riven Breaks Things


I painted this for the League of Legends Digi-Art contest.  Riven and Leona are among my favourite characters, along with Ashe and Fiora.  I had quite a bit of fun painting this, but realized that I have to set up the foundation of the painting better to avoid headache.

Saturday, February 9, 2013

CP!R: Cardio Punch! Resuscitation - Global Game Jam 2013

Met a bunch of cool guys at the Global Game Jam site held at USC.  We made a game called CP!R: Cardio Punch! Resuscitation.  It is incomplete and buggy, but we got all the assets in!  Check it out here on the GGJ site: http://globalgamejam.org/2013/cpr-cardio-punch-resuscitation

Wednesday, January 16, 2013

Testing out some COPIC markers



Over Winter Break, I had a chance to try out the few COPIC markers that my sister had bought.  She and her friend picked a strange arrangement of colors.  I inked a couple of drawings with the Deleter G-pen and #2 ink, then coloured them in with the COPICs

I also did a watercolor illustration of a miner and her canary.  I was very timid with the colors, and didnt put any vibrant darks down.  That weakened the painting, but it was a fun day watercoloring.




Thursday, December 20, 2012

Architect's Sketchbook

I took a class this past semester in which we studied buildings, perspective, and practiced drafting them.  In order of drawing:























Wednesday, December 12, 2012

Fall 2012 Figures

figure drawings from fall 2012, in reverse chronological order.  I started doing figure drawings on a clipboard with ink pens recently.






















Friday, November 30, 2012

Latest Pid Walk Animation. Still Not Enough Cute!

After staring quite long at the game... I redrew the pid in proper perspective.


Dota 2 Polycount Contest - Windrunner, Golden Harvest, Bow

Progress report!  I reworked the model for the bow, fixing mirroring issues, changing a lot of triangles back into quads, and making the form more full.

Then I went into organizing a color set to work from.  The yellow turned out to be really ugly in-game.




Then worked on getting the proper UVs set up, with mirroring and all.  The UVs for the bow are my best yet!

I tried sculpting to get high detail but it just hasn't been working.  Level 5 detail in Blender didn't provide enough resolution for me to work with, so I brought it up a notch to level 6.  The sculpting tools just feel too foreign to me, like trying to hold a pencil with my toes.  I will give ZBrush a chance, perhaps next month.
sculpt attempt.