
Tuesday, February 26, 2013
Digital Figure Drawing
Quite a different experince! I brought my laptop and tablet to the drawing session today! I started out in Alchemy and then switched over to Photoshop. (images posted in reverse)


Tuesday, February 19, 2013
Sunday, February 10, 2013
Riven Breaks Things
I painted this for the League of Legends Digi-Art contest. Riven and Leona are among my favourite characters, along with Ashe and Fiora. I had quite a bit of fun painting this, but realized that I have to set up the foundation of the painting better to avoid headache.
Saturday, February 9, 2013
CP!R: Cardio Punch! Resuscitation - Global Game Jam 2013
Met a bunch of cool guys at the Global Game Jam site held at USC. We made a game called CP!R: Cardio Punch! Resuscitation. It is incomplete and buggy, but we got all the assets in! Check it out here on the GGJ site: http://globalgamejam.org/2013/cpr-cardio-punch-resuscitation
Wednesday, January 16, 2013
Testing out some COPIC markers
Over Winter Break, I had a chance to try out the few COPIC markers that my sister had bought. She and her friend picked a strange arrangement of colors. I inked a couple of drawings with the Deleter G-pen and #2 ink, then coloured them in with the COPICs
I also did a watercolor illustration of a miner and her canary. I was very timid with the colors, and didnt put any vibrant darks down. That weakened the painting, but it was a fun day watercoloring.
Thursday, December 20, 2012
Architect's Sketchbook
I took a class this past semester in which we studied buildings, perspective, and practiced drafting them. In order of drawing:




Wednesday, December 12, 2012
Fall 2012 Figures
figure drawings from fall 2012, in reverse chronological order. I started doing figure drawings on a clipboard with ink pens recently.


Friday, November 30, 2012
Latest Pid Walk Animation. Still Not Enough Cute!
After staring quite long at the game... I redrew the pid in proper perspective.
Dota 2 Polycount Contest - Windrunner, Golden Harvest, Bow
Progress report! I reworked the model for the bow, fixing mirroring issues, changing a lot of triangles back into quads, and making the form more full.
Then I went into organizing a color set to work from. The yellow turned out to be really ugly in-game.
Then worked on getting the proper UVs set up, with mirroring and all. The UVs for the bow are my best yet!
I tried sculpting to get high detail but it just hasn't been working. Level 5 detail in Blender didn't provide enough resolution for me to work with, so I brought it up a notch to level 6. The sculpting tools just feel too foreign to me, like trying to hold a pencil with my toes. I will give ZBrush a chance, perhaps next month.
Then I went into organizing a color set to work from. The yellow turned out to be really ugly in-game.
Then worked on getting the proper UVs set up, with mirroring and all. The UVs for the bow are my best yet!
I tried sculpting to get high detail but it just hasn't been working. Level 5 detail in Blender didn't provide enough resolution for me to work with, so I brought it up a notch to level 6. The sculpting tools just feel too foreign to me, like trying to hold a pencil with my toes. I will give ZBrush a chance, perhaps next month.
sculpt attempt.
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